Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
1
1dpong
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Container Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
malte
1dpong
Commits
4e454aaf
Commit
4e454aaf
authored
2 years ago
by
Malte Schmitz
Browse files
Options
Downloads
Patches
Plain Diff
Add scoreboard
parent
71b25d24
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
src/main.cpp
+168
-32
168 additions, 32 deletions
src/main.cpp
with
168 additions
and
32 deletions
src/main.cpp
+
168
−
32
View file @
4e454aaf
...
...
@@ -21,16 +21,25 @@ void handleButton();
Task
taskButton
(
TASK_IMMEDIATE
,
TASK_FOREVER
,
&
handleButton
);
void
handleStep
();
Task
taskStep
(
25
,
TASK_FOREVER
,
&
handleStep
);
void
handleInternalLostAnimation
();
Task
taskInternalLostAnimation
(
10
,
100
,
&
handleInternalLostAnimation
);
void
handleExternalLostAnimation
();
Task
taskExternalLostAnimation
(
10
,
100
,
&
handleExternalLostAnimation
);
void
handleInternalMissedAnimation
();
Task
taskInternalMissedAnimation
(
10
,
100
,
&
handleInternalMissedAnimation
);
void
handleExternalMissedAnimation
();
Task
taskExternalMissedAnimation
(
10
,
100
,
&
handleExternalMissedAnimation
);
void
handleExternalWinAnimation
();
Task
taskExternalWinAnimation
(
8
,
2000
,
&
handleExternalWinAnimation
);
void
handleInternalWinAnimation
();
Task
taskInternalWinAnimation
(
8
,
2000
,
&
handleInternalWinAnimation
);
void
handleBlinkPoint
();
Task
taskBlinkPoint
(
300
,
TASK_FOREVER
,
&
handleBlinkPoint
);
void
doneLostAnimation
();
void
doneMissedAnimation
();
void
doneWinAnimation
();
void
internalMissed
();
void
externalMissed
();
void
setup
()
{
randomSeed
(
analogRead
(
0
));
pinMode
(
LED_BUILTIN
,
OUTPUT
);
pinMode
(
EXTERNAL_BUTTON_PIN_A
,
OUTPUT
);
...
...
@@ -47,10 +56,17 @@ void setup() {
taskButton
.
enable
();
scheduler
.
addTask
(
taskStep
);
taskStep
.
enable
();
scheduler
.
addTask
(
taskExternalLostAnimation
);
taskExternalLostAnimation
.
setOnDisable
(
&
doneLostAnimation
);
scheduler
.
addTask
(
taskInternalLostAnimation
);
taskInternalLostAnimation
.
setOnDisable
(
&
doneLostAnimation
);
scheduler
.
addTask
(
taskExternalMissedAnimation
);
taskExternalMissedAnimation
.
setOnDisable
(
&
doneMissedAnimation
);
scheduler
.
addTask
(
taskInternalMissedAnimation
);
taskInternalMissedAnimation
.
setOnDisable
(
&
doneMissedAnimation
);
scheduler
.
addTask
(
taskExternalWinAnimation
);
taskExternalWinAnimation
.
setOnDisable
(
&
doneWinAnimation
);
scheduler
.
addTask
(
taskInternalWinAnimation
);
taskInternalWinAnimation
.
setOnDisable
(
&
doneWinAnimation
);
scheduler
.
addTask
(
taskBlinkPoint
);
taskBlinkPoint
.
enable
();
}
void
loop
()
{
...
...
@@ -60,18 +76,38 @@ void loop() {
int
position
=
0
;
int
greenLength
=
10
;
bool
singlePlayer
=
true
;
int
pointsInternal
=
0
;
int
pointsExternal
=
0
;
bool
lastPointInternal
=
false
;
bool
hideLastPoint
=
false
;
#define STATE_PAUSE 0
#define STATE_FORWARD 1
#define STATE_BACKWARD 2
#define STATE_LOST 3;
#define STATE_MISSED 3;
#define STATE_WIN 4;
int
state
=
STATE_PAUSE
;
void
show
()
{
for
(
int
i
=
0
;
i
<
NEOPIXEL_LEN
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0
);
}
if
(
state
==
STATE_FORWARD
||
state
==
STATE_BACKWARD
)
{
pixels
.
clear
();
if
(
state
==
STATE_PAUSE
)
{
int
points
=
pointsInternal
;
if
(
lastPointInternal
&&
hideLastPoint
)
{
points
=
max
(
0
,
points
-
1
);
}
for
(
int
i
=
0
;
i
<
points
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFFFF00
);
}
points
=
pointsExternal
;
if
(
!
lastPointInternal
&&
hideLastPoint
)
{
points
=
max
(
0
,
points
-
1
);
}
for
(
int
i
=
NEOPIXEL_LEN
-
1
-
points
;
i
<
NEOPIXEL_LEN
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFFFF00
);
}
}
else
if
(
state
==
STATE_FORWARD
||
state
==
STATE_BACKWARD
)
{
for
(
int
i
=
0
;
i
<
greenLength
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0x00FF00
);
}
...
...
@@ -91,8 +127,9 @@ void show() {
int
currentRound
=
0
;
#define MAX_LEVEL 10
int
greenLengths
[]
=
{
10
,
10
,
9
,
8
,
7
,
6
,
5
,
5
,
4
,
4
,
3
};
int
stepIntervals
[]
=
{
25
,
25
,
20
,
18
,
16
,
14
,
12
,
10
,
10
,
10
,
10
};
#define NUM_LEVEL (MAX_LEVEL + 1)
int
greenLengths
[
NUM_LEVEL
]
=
{
10
,
10
,
9
,
8
,
7
,
6
,
5
,
5
,
4
,
4
,
3
};
int
stepIntervals
[
NUM_LEVEL
]
=
{
25
,
25
,
20
,
18
,
16
,
14
,
12
,
10
,
10
,
10
,
10
};
void
setRound
(
int
newRound
)
{
currentRound
=
newRound
;
...
...
@@ -160,22 +197,18 @@ void handleButton() {
singlePlayer
=
digitalRead
(
EXTERNAL_BUTTON_PIN_NO
)
==
LOW
;
}
void
handleExternalLostAnimation
()
{
int
step
=
(
100
-
taskExternalLostAnimation
.
getIterations
())
%
25
;
for
(
int
i
=
0
;
i
<
NEOPIXEL_LEN
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0
);
}
void
handleExternalMissedAnimation
()
{
int
step
=
(
100
-
taskExternalMissedAnimation
.
getIterations
())
%
25
;
pixels
.
clear
();
for
(
int
i
=
NEOPIXEL_LEN
-
1
-
25
;
i
<
NEOPIXEL_LEN
-
25
+
step
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFF0000
);
}
pixels
.
show
();
}
void
handleInternalLostAnimation
()
{
int
step
=
(
100
-
taskInternalLostAnimation
.
getIterations
())
%
25
;
for
(
int
i
=
0
;
i
<
NEOPIXEL_LEN
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0
);
}
void
handleInternalMissedAnimation
()
{
int
step
=
(
100
-
taskInternalMissedAnimation
.
getIterations
())
%
25
;
pixels
.
clear
();
for
(
int
i
=
25
-
step
;
i
<
25
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFF0000
);
}
...
...
@@ -183,21 +216,31 @@ void handleInternalLostAnimation() {
}
void
externalMissed
()
{
state
=
STATE_LOST
;
taskExternalLostAnimation
.
restart
();
state
=
STATE_MISSED
;
pointsInternal
+=
1
;
lastPointInternal
=
true
;
taskExternalMissedAnimation
.
restart
();
}
void
internalMissed
()
{
state
=
STATE_LOST
;
taskInternalLostAnimation
.
restart
();
state
=
STATE_MISSED
;
pointsExternal
+=
1
;
lastPointInternal
=
false
;
taskInternalMissedAnimation
.
restart
();
}
void
done
Lost
Animation
()
{
void
done
Missed
Animation
()
{
state
=
STATE_PAUSE
;
if
(
pointsExternal
>=
7
)
{
state
=
STATE_WIN
;
taskExternalWinAnimation
.
restart
();
}
else
if
(
pointsInternal
>=
7
)
{
state
=
STATE_WIN
;
taskInternalWinAnimation
.
restart
();
}
}
void
handleStep
()
{
unsigned
long
now
=
millis
();
switch
(
state
)
{
case
STATE_PAUSE
:
show
();
...
...
@@ -228,3 +271,96 @@ void handleStep() {
break
;
}
}
void
handleBlinkPoint
()
{
hideLastPoint
=
!
hideLastPoint
;
}
#define NUM_WIN_POSITIONS 10
int
winPositions
[
NUM_WIN_POSITIONS
]
=
{
-
1
,
-
1
,
-
1
,
-
1
,
-
1
,
-
1
,
-
1
,
-
1
,
-
1
,
-
1
};
uint32_t
winColors
[
NUM_WIN_POSITIONS
];
int
winLengths
[
NUM_WIN_POSITIONS
];
int
untilSpawn
=
0
;
#define NUM_COLORS 6
uint32_t
colors
[
NUM_COLORS
]
=
{
0xFF0000
,
0x00FF00
,
0x0000FF
,
0xFF00FF
,
0x00FFFF
,
0xFFFF00
};
void
setPixelAnimation
(
int
i
,
uint32_t
color
,
bool
reverse
)
{
if
(
reverse
)
{
i
=
NEOPIXEL_LEN
-
1
-
i
;
}
pixels
.
setPixelColor
(
i
,
color
);
}
void
handleWinAnimation
(
bool
external
)
{
// progress
for
(
int
i
=
0
;
i
<
NUM_WIN_POSITIONS
;
i
++
)
{
if
(
winPositions
[
i
]
>=
0
)
{
if
(
winLengths
[
i
]
==
0
)
{
winPositions
[
i
]
+=
1
;
if
(
winPositions
[
i
]
>
30
&&
random
(
10
)
==
0
)
{
winLengths
[
i
]
+=
1
;
}
}
else
if
(
winLengths
[
i
]
>
0
)
{
winLengths
[
i
]
+=
1
;
if
(
winLengths
[
i
]
>=
10
&&
random
(
10
)
==
0
)
{
winPositions
[
i
]
=
-
1
;
winLengths
[
i
]
=
0
;
}
}
}
}
// spawn
if
(
untilSpawn
<=
0
&&
random
(
10
)
==
0
)
{
for
(
int
i
=
0
;
i
<
NUM_WIN_POSITIONS
;
i
++
)
{
if
(
winPositions
[
i
]
==
-
1
)
{
winPositions
[
i
]
=
7
;
winLengths
[
i
]
=
0
;
winColors
[
i
]
=
colors
[
random
(
NUM_COLORS
)];
break
;
}
}
untilSpawn
=
22
;
}
untilSpawn
-=
1
;
// show
pixels
.
clear
();
for
(
int
i
=
0
;
i
<
NUM_WIN_POSITIONS
;
i
++
)
{
if
(
winPositions
[
i
]
>=
0
)
{
if
(
winLengths
[
i
]
==
0
)
{
setPixelAnimation
(
winPositions
[
i
],
0xFFFF00
,
external
);
}
else
{
for
(
int
k
=
winLengths
[
i
];
k
>
0
;
k
-=
10
)
{
setPixelAnimation
(
winPositions
[
i
]
-
k
,
winColors
[
i
],
external
);
setPixelAnimation
(
winPositions
[
i
]
+
k
,
winColors
[
i
],
external
);
}
}
}
}
// show points
for
(
int
i
=
0
;
i
<
pointsInternal
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFFFF00
);
}
for
(
int
i
=
NEOPIXEL_LEN
-
1
-
pointsExternal
;
i
<
NEOPIXEL_LEN
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFFFF00
);
}
pixels
.
show
();
}
void
handleExternalWinAnimation
()
{
handleWinAnimation
(
true
);
}
void
handleInternalWinAnimation
()
{
handleWinAnimation
(
false
);
}
void
doneWinAnimation
()
{
pointsExternal
=
0
;
pointsInternal
=
0
;
lastPointInternal
=
false
;
state
=
STATE_PAUSE
;
for
(
int
i
=
0
;
i
<
NUM_WIN_POSITIONS
;
i
++
)
{
winPositions
[
i
]
=
-
1
;
}
}
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment