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malte
1dpong
Commits
d9baff01
Commit
d9baff01
authored
2 years ago
by
Malte Schmitz
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Add screensaver
parent
4e454aaf
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1
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1 changed file
src/main.cpp
+78
-22
78 additions, 22 deletions
src/main.cpp
with
78 additions
and
22 deletions
src/main.cpp
+
78
−
22
View file @
d9baff01
...
...
@@ -30,12 +30,18 @@ Task taskExternalWinAnimation(8, 2000, &handleExternalWinAnimation);
void
handleInternalWinAnimation
();
Task
taskInternalWinAnimation
(
8
,
2000
,
&
handleInternalWinAnimation
);
void
handleBlinkPoint
();
Task
taskBlinkPoint
(
300
,
TASK_FOREVER
,
&
handleBlinkPoint
);
// blink point task starts the screensaver when done
Task
taskBlinkPoint
(
333
,
30
*
3
,
&
handleBlinkPoint
);
void
handleScreensaver
();
Task
taskScreensaver
(
TASK_IMMEDIATE
,
TASK_FOREVER
,
&
handleScreensaver
);
void
doneMissedAnimation
();
void
doneWinAnimation
();
void
internalMissed
();
void
externalMissed
();
void
resetGame
();
void
doneMissedAnimation
();
void
doneWinAnimation
();
void
doneBlinkPoint
();
void
setup
()
{
randomSeed
(
analogRead
(
0
));
...
...
@@ -67,6 +73,9 @@ void setup() {
taskInternalWinAnimation
.
setOnDisable
(
&
doneWinAnimation
);
scheduler
.
addTask
(
taskBlinkPoint
);
taskBlinkPoint
.
enable
();
taskBlinkPoint
.
setOnDisable
(
&
doneBlinkPoint
);
scheduler
.
addTask
(
taskScreensaver
);
}
void
loop
()
{
...
...
@@ -84,27 +93,34 @@ bool hideLastPoint = false;
#define STATE_PAUSE 0
#define STATE_FORWARD 1
#define STATE_BACKWARD 2
#define STATE_MISSED 3;
#define STATE_WIN 4;
#define STATE_MISSED 3
#define STATE_WIN 4
#define STATE_SCREENSAVER 5
int
state
=
STATE_PAUSE
;
void
show
()
{
pixels
.
clear
();
if
(
state
==
STATE_PAUSE
)
{
int
points
=
pointsInternal
;
if
(
lastPointInternal
&&
hideLastPoint
)
{
points
=
max
(
0
,
points
-
1
);
}
for
(
int
i
=
0
;
i
<
points
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFFFF00
);
}
points
=
pointsExternal
;
if
(
!
lastPointInternal
&&
hideLastPoint
)
{
points
=
max
(
0
,
points
-
1
);
}
for
(
int
i
=
NEOPIXEL_LEN
-
1
-
points
;
i
<
NEOPIXEL_LEN
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFFFF00
);
if
(
singlePlayer
)
{
for
(
int
i
=
NEOPIXEL_LEN
/
2
;
i
<
NEOPIXEL_LEN
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0x0000FF
);
}
}
else
{
int
points
=
pointsInternal
;
if
(
lastPointInternal
&&
hideLastPoint
)
{
points
=
max
(
0
,
points
-
1
);
}
for
(
int
i
=
0
;
i
<
points
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFFFF00
);
}
points
=
pointsExternal
;
if
(
!
lastPointInternal
&&
hideLastPoint
)
{
points
=
max
(
0
,
points
-
1
);
}
for
(
int
i
=
NEOPIXEL_LEN
-
1
-
points
;
i
<
NEOPIXEL_LEN
;
i
++
)
{
pixels
.
setPixelColor
(
i
,
0xFFFF00
);
}
}
}
else
if
(
state
==
STATE_FORWARD
||
state
==
STATE_BACKWARD
)
{
...
...
@@ -149,30 +165,38 @@ void firstRound() {
void
internalButtonPressed
()
{
if
(
state
==
STATE_PAUSE
)
{
state
=
STATE_FORWARD
;
taskBlinkPoint
.
abort
();
position
=
0
;
firstRound
();
}
else
if
(
state
==
STATE_BACKWARD
)
{
if
(
position
<
greenLength
)
{
state
=
STATE_FORWARD
;
taskBlinkPoint
.
abort
();
nextRound
();
}
else
{
internalMissed
();
}
}
else
if
(
state
==
STATE_SCREENSAVER
)
{
resetGame
();
}
}
void
externalButtonPressed
()
{
if
(
state
==
STATE_PAUSE
)
{
state
=
STATE_BACKWARD
;
taskBlinkPoint
.
abort
();
position
=
NEOPIXEL_LEN
-
1
;
firstRound
();
}
else
if
(
state
==
STATE_FORWARD
)
{
if
(
position
>=
NEOPIXEL_LEN
-
greenLength
)
{
state
=
STATE_BACKWARD
;
taskBlinkPoint
.
abort
();
nextRound
();
}
else
{
externalMissed
();
}
}
else
if
(
state
==
STATE_SCREENSAVER
)
{
resetGame
();
}
}
...
...
@@ -217,6 +241,7 @@ void handleInternalMissedAnimation() {
void
externalMissed
()
{
state
=
STATE_MISSED
;
taskBlinkPoint
.
abort
();
pointsInternal
+=
1
;
lastPointInternal
=
true
;
taskExternalMissedAnimation
.
restart
();
...
...
@@ -224,18 +249,28 @@ void externalMissed() {
void
internalMissed
()
{
state
=
STATE_MISSED
;
pointsExternal
+=
1
;
lastPointInternal
=
false
;
taskBlinkPoint
.
abort
();
if
(
!
singlePlayer
)
{
pointsExternal
=
0
;
pointsInternal
=
0
;
lastPointInternal
=
false
;
}
else
{
pointsExternal
+=
1
;
lastPointInternal
=
false
;
}
taskInternalMissedAnimation
.
restart
();
}
void
doneMissedAnimation
()
{
state
=
STATE_PAUSE
;
taskBlinkPoint
.
restart
();
if
(
pointsExternal
>=
7
)
{
state
=
STATE_WIN
;
taskBlinkPoint
.
abort
();
taskExternalWinAnimation
.
restart
();
}
else
if
(
pointsInternal
>=
7
)
{
state
=
STATE_WIN
;
taskBlinkPoint
.
abort
();
taskInternalWinAnimation
.
restart
();
}
}
...
...
@@ -251,6 +286,7 @@ void handleStep() {
if
(
position
>
NEOPIXEL_LEN
/
2
-
1
)
{
position
=
NEOPIXEL_LEN
/
2
-
2
;
state
=
STATE_BACKWARD
;
taskBlinkPoint
.
abort
();
}
show
();
}
else
{
...
...
@@ -355,12 +391,32 @@ void handleInternalWinAnimation() {
handleWinAnimation
(
false
);
}
void
doneWinAnimation
()
{
void
resetGame
()
{
pointsExternal
=
0
;
pointsInternal
=
0
;
lastPointInternal
=
false
;
state
=
STATE_PAUSE
;
taskBlinkPoint
.
restart
();
taskScreensaver
.
abort
();
}
void
doneWinAnimation
()
{
for
(
int
i
=
0
;
i
<
NUM_WIN_POSITIONS
;
i
++
)
{
winPositions
[
i
]
=
-
1
;
}
resetGame
();
}
void
doneBlinkPoint
()
{
state
=
STATE_SCREENSAVER
;
taskBlinkPoint
.
abort
();
taskScreensaver
.
enable
();
}
uint16_t
screensaverHue
=
0
;
void
handleScreensaver
()
{
pixels
.
rainbow
(
screensaverHue
);
pixels
.
show
();
screensaverHue
+=
100
;
}
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